Ships from allied fleets cannot be recovered in the post battle recovery options but may still appear as derelicts on the strategic map after a battle, which can be recovered. Ships not recovered may be salvaged instead. Recovered ships will gain one or more damage mods. Also if you find an expensive rare item (like nanoforge or sync core) you can.Derelict ships and ships disabled or destroyed in battle can be recovered to gain a usable but damaged ship. A specialized nanoforge, loaded with firmware and seed nano-tech to build itself out into a Synchrotron that allows industrial-scale antimatter production. Nearby fleets allied to the target may prevent raids, but only if they want to fight. It can be installed into the Fuel Production industry. Any special items (Pristine Nanoforge, Corrupted Nanoforge, Synchrotron. The modular Dampened Mount and Wanzer Gantry hullmods can no longer be used on top of their built-in versions. Downgraded Marble's nanoforge to corrupted from pristine. Synchrotron Cores have a base price of 250 000 credits. The IBB Gulf now spawns in a patrol fleet if Ship and Weapon Pack is not enabled. The Versant's fire selector hullmod now has a fixed order and won't move to the bottom whenever it is toggled. Added missing turn rate information to the Calling Scatterer. Shuffled some blueprints, neither BP package contains any capital ship like vanilla. Deactivated the 'material maps' for GraphicLib, that had only a minor visual impact but significantly increased VRam usage. When installed into a Fuel Production industry, a Synchrotron Core increases the industries' production of Fuel by 3 units.Īs an industry item added in Version 0.95, a Synchrotron Core can be found in all Special Item spawning locations. Just an idea that I have been thinking about for some weeks. A core can also be raided from the Sindrian Diktat on Sindria in the Askonia Star System or from the Hegemony on Nachiketa in the Naraka Star System.Ships produced will have a +20% ship quality bonus, averaging 1 fewer D-mod per ship. An SI into a very weird and unique ( at least for me ) techno-Force-ghost-thing with Starsector tech crammed on his head. Giving it the requisite Heavy Batteries and Star Fortress will probably end up losing a bit of money but having more firepower around never hurt anyone but the enemy. Don't expect for the Canon to remain the same. Alternatively and/or in addition to the Commerce drop another Heavy Industry/Orbital Works and a spare nanoforge on it, because more production is always good too. Orbital Works has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. Beta: reduces demand by 1 unit, reduces upkeep cost by 25% Starsector is like a sandbox game, you probably should come up with a goal in mind and work towards.Orbital Works receives the following bonuses when assigned an AI Core: Transplutonics: equal to colony size, minus two.Orbital Works demands the following commodities: Ship Hulls & Weapons: equal to colony size, minus two.Heavy Armaments: equal to colony size, minus two.Supplies: equal to colony size, minus two.Heavy Machinery: equal to colony size, minus two.Orbital Works produces the following commodities: While theres no way to farm them, with the +50 rare salvage skill and really good luck you can get some extra Pristine Nanoforges from mining stations, drone. Do you want to be the ultimate capitalist Destroy the Hegemony and competition until they have nothing left. Alpha: reduces demand by 1 unit, reduces upkeep cost by 25%, increases production by 1 unit.Maybe you want to bring good change in the sector, then make peace. Increases Luddic Path cell interest moderately (2), increasing to 6 if a nanoforge is installed.In addition, a Corrupted Nanoforge or Pristine Nanoforge can be installed, which will increase production by 1 and 3 respectively, as well as increase ship quality by 20% and 50% respectively. It is likely still broadly correct but not verified for the most up to date data yet.
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